photo by Chad Heird
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Enter an immersive world of churning gears, mechanical monstrosities, and steam-powered cyborgs in New York’s newest haunted house. Created by contemporary performance and installation artists, the Steampunk Haunted House sprawls throughout the Abron's century-old Playhouse for a terrifying, visually stunning experience.
Conceived and created by Bessie Award-winner Zach Morris, with Elizabeth Carena, Jesse Green, Marissa Nielsen-Pincus, Liz Sargent, Brigid C. Scruggs, Barry Weil, Kryssy Wright, and featuring members of Abrons' Urban Youth Theater
Tours run:
Wednesday, Oct 28th & Thursday, Oct 29th
6:00pm-9:30pm
Admission: $20 (Students $10)*
Friday, October 30th & Saturday, Oct 31st
8:00pm-11:30pm
Admission $25 (Students $10)*
*No one under 8 years old admitted
LOCATION:
Henry Street Settlement/Abrons Arts Center
466 Grand Street (at Pitt Street), New York, NY
Steampunk: an underground style and aesthetic that is rapidly becoming one of the most popular trends in entertainment, fashion, and culture. Steampunk offers a fresh, romanticized view on technology and fashion by making it retro, usually set in an alternate, anachronistic Victorian-era.
The Steampunk Haunted House is a distinctive, fine-art and entertainment event that puts a new spin on the idea of Haunted Houses by fashioning a lush, visually stunning, fiercely designed and choreographed experience.
Utilizing the architecture of the historic Henry Street Settlement Playhouse, the Steampunk Haunted House features a maze of dense and dizzying environments that wind through the beautiful theater, backstage, and down into the cavernous and dungeon-like basement of the turn of the century building. Groups of 6-10 people are incrementally admitted into this labrynthine environment where Zach Morris, along with fellow installation/performance artists Liz Sargent and Barry Weil terrify audiences with clockwork spiders, legions of half-man/half-machine drones, and mechanized monsters and misfits. Through eerie parlors, laboratories, boiler rooms, and navigating dark, narrow hallways, corridors, and caverns, the audience is met with startling, stunning terrors around every turn.
Like most attractions of it’s kind, this Is roughly a twenty-minute experience.